Top Ladder Stats (2026-10)

Last updated: 2026-11-05
Page change log:
- Created: 2026-11-05
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About Season Stats
The Ranked leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.
With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.
Stats Format Basics
These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Ranked.
Over this blog, we'll look at card stats with tables that use the following format: 
- Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
- Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
- Have It Maxed (HIM) refers to the share of players who have that card at Level 16, which is the ideal level to compete in Ranked.
- Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank
Due to the nature of the ladder system, card win rates aren't truly useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.
Why does this happen? Ladder systems with score-based matchmaking aim to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.
Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.
Deck Meta
Top 10 Players
These were the main decks used by the Top 10 players of the season.
Best Players by Win Condition
This section is a list with the highest ranked player for each win condition, and all the decks are available below to copy into the game.
Some of the players run decks with dual win conditions, causing them to appear multiple times in the leaderboard.


Supercell Super Creators
Not all content creators compete in the Ranked leaderboard, but those who do have large audiences that follow their gameplay.
Although their decks shouldn't be taken as a representative sample of the meta, their choices still carry an unusual weight that can shape how the community overall perceives the competitive meta.


Note that this list only includes Super Creators, who are in the highest tier of Supercell's creator program. There are many other competitive players who also live stream their gameplay, but they usually have less reach.
Deck Variety
Across the top 1K leaderboard, there are many kinds of players. Some regularly use the same deck, regardless of the meta (one-tricks), others like to create their own for each meta, and others run with the most popular decks of the leaderboard.
This chart compares deck variety with previous seasons. In the first category, you find decks that are unique in the leaderboard.
Moving to the right, each group represents a different threshold of deck popularity. In the last category, you can see the amount of players using decks with more than 20 users.
Usage of the most popular deck in recent seasons:
- Season 85: 37 uses
- Season 86: 34 uses
- Season 87: 72 uses
- Season 88: 40 uses (this season)


This other chart shows a more detailed evolution for each of the deck categories across the last 12 seasons (so 1 year in total). Compared to the previous chart, this one gives a better sense of the total usage share per category.

Most Popular Decks
The 10 most popular decks of the leaderboard were:
See & copy decks!


























































































Card Variety
Before we go into more detailed card stats, this section is meant to give some perspective to our results. Are there any long term trends in how the card meta develops? Does the current season stand out?
This chart groups together cards based on the amount of uses they had during each season. The groups we have chosen are a bit arbitrary, but they make reading this data a bit easier.


Instead of grouping cards by usage, we can also look at specific percentiles. In this chart you can see the usage of the median card highlighted as a dotted line. This median usage is a very reliable indicator to see if card variety is increasing or decreasing.

Another useful way to look at the meta is by how much usage has changed relative to the previous season, what we call volatility. If volatility is high, that means that card usages have changed a lot, and the meta will likely feel different. This doesn't make it intrinsically better or worse, but it does relate to how fresh or stale the meta feels to players.


Tower Troops
Dagger Duchess and Cannoneer take some usage away from Tower Princess.
| Card Name |
|---|
Evolutions
Cannon replaces Zap as the most popular evolution, and has a fairly strong average rank.
Electro Giant releases with 4% usage. Considering Win Conditions usually have lower usage potential than support cards, this is a decent start.
The biggest usage drop was for Tesla (-6%).
Besides the EGiant release, Furnace has the highest increase in usage (+4%).
Among the evolutions with significant usage, Bats had the best average rank (#401).
As in the previous 3 seasons, every evolution was used in at least 1 deck. Ice Spirit was the least popular one, with a single use.
Top 3 evolutions:
- Bats
- Giant Snowball
- Cannon
| Card Name |
|---|
Champions & Heroes
Champions and Heroes compete to fit in the Hero Slot, and also compete with Evolutions for the Wild Slot.
Since this constraint was implemented, Champions have suffered very low usage. They are generally balanced as normal cards, meaning that they are outclassed by the stronger card forms.
Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.
After a fairly balanced last season, this time Heroes take over the top ranks of this category, leaving Champions quite behind in terms of usage.
Ice Wizard becomes the most used Hero, with almost twice as much usage as the runner-up.
Electro Wizard has a strong release season, with 9% usage, and becomes the 2nd most use card of the category.
Golden Knight has the biggest usage drop, from 15% to 2% (-13%).
Among the Heroes with significant usage, Berserker had the best average rank (#451).
| Card Name |
|---|
Evos VS Heroes
The Wild Slot provides a great environment to compare Evolutions, Heroes and Champions. Players can use this slot for any of the special forms, so their choice will show us what they prefer.
Opposite to what happened last season, Heroes took usage away from Champions.
Evolutions remain the clear favourite, probably due to their superior strength and versatility.

Compare with last season

Full breakdown of options
This image shows all the available combinations of the current Special Slot system. The numbers in the tittles are abbreviations in which:
- E stands for Evolution
- H stands for Hero
- C stands for Champion
For example, "E2 -H1 - C0" means 2 Evolutions, 1 Hero and 0 Champions.

Compare with last season

Special form stats: Evos, Heroes & Champions
This table simply mixes together the categories of Evos, Heroes and Champions, which were already shown earlier.
| Card Name |
|---|
Special Forms VS Normal Cards
Comparing special forms to their normal cards is a great way to see how relevant each Hero and Evolution ability actually is.
If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:
- Is the normal card strong and usable by itself?
- Is the Evolution / Hero necessary and what makes it strong?
Several special forms take this to an extreme, where the normal card is completely unused and only the Evolution or Hero has usage. We can identify these cases as balance issues, where the base card was nerfed excessively to balance a strong ability, instead of addressing the ability itself.
It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage. But having balance between different Evolutions and Heroes can partially solve this issue; the limited amount of special slots gives a comparative advantage to the base forms.
In this section we compare the usage of a base card with the usage of its special forms. For this we use a metric called LUR, in short:
- If LUR is around 0 the card usage is well balanced among base and special forms
- If LUR is above +1 or below -1, these is a significant imbalance
What is LUR?
This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of special forms with the usage of it's normal form.
The basic way to read it is:
- A positive value means that the special forms are more popular
- A negative value means that the normal form is more popular
The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:
- LUR = -2: Normal is used 100x more
- LUR = -1: Normal is used 10x more
- LUR = 0: Usage is balance
- LUR = 1: Special is used 10x more
- LUR = 2: Special is used 100x more
Cards that have been completely overshadowed by their special forms (LUR = 3):
- Musketeer
- Valkyrie
- Goblin Giant
- Witch
- Skeleton Barrel
- Minion Horde
And a few that very close to the complete replacement were Elite Barbarians and Battle Ram.
Most unappealing special forms compared to their normal counterparts:
- Ice Spirit
- Hunter
- Barbarian Barrel
| Card Name | Usage | Rank | HIM | U/M |
|---|
Spells
Barbarian Barrel remains at the top, although usage decreased slightly this season (-3%).
The Log had the biggest usage increases (+5%).
Poison had the biggest usage drop (-5%).
Among spells with significant usage, Evolved Giant Snowball was the best by average rank (#430).
| Card Name |
|---|
Buildings
There were 37.0% of decks without any buildings at all, less than last season (39.7%).
Evolved Cannon remains the most popular building, with a great average rank (#437); the best in the category.
The biggest usage increase was for normal Cannon (+4%).
The biggest usage drop was for Evolved Tesla (-6%).
| Card Name |
|---|
Win Conditions
Win Conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.
Minion Giant usage falls by more than half (-15%), but it remains a Top 2 WC by usage, and a really high average rank of #412.
The biggest usage increase this season goes for Graveyard (+4%), although average rank is mediocre.
The best average rank this season is held by Evolved Royal Giant (#363).
Normal Skeleton Barrel and normal Goblin Giant were not used at all this season.
Top 3 Win Conditions:
- Evolved Royal Giant
- Giant
- Minion Giant
Other WCs with outstanding average ranks but low usage were Electro Giant, Rune Giant and Suspicious Bush.
| Card Name |
|---|
Checks and Balances
Balance results
Bonus Mid-Season Balance
This season also had an additional batch of balance changes.
| Card Name | Usage | Rank | HIM | U/M |
|---|
New changes
No new season balance
Due to the CRL World Finals scheduled for early November, this season doesn't have any balance changes.
All Cards
Here is a recap of the full card collection, leaving aside all the card categories.
Top 10 Cards by Rank
This section sorts cards based on their average rank, which is one of the best indicators for card strength in ranked modes.
In order to remove non-representative data, we only consider cards above P25 (the 25th percentile in usage), which is around 15 uses.
| Card Name |
|---|
Same, but for P60
| Card Name |
|---|
Top 10 Popular Cards
List of cards
| Card Name |
|---|
Unused Cards
List of cards
| Card Name |
|---|
Top 10 Trending Up
List of cards
| Card Name |
|---|
Top 10 Trending Down
List of cards
| Card Name |
|---|
Data Dump
This data can be used as long as we are properly credited as the source.
Complete list of cards
| Card Name |
|---|
CSV format dump
rank,card_name,card_key,usage,usage_delta,average_rank
1,Tower Princess,tower-princess,93.2%,-2.1%,507
2,Barbarian Barrel,barbarian-barrel,33.9%,-2.8%,479
3,Skeletons,skeletons,25.9%,-3.6%,481
4,Fireball,fireball,23.4%,0.3%,449
5,Hero Ice Wizard,ice-wizard-hero,17.9%,5.0%,467
6,Arrows,arrows,17.4%,3.5%,518
7,The Log,the-log,17.3%,5.2%,514
8,Tornado,tornado,16.4%,3.3%,592
9,Evolved Cannon,cannon-ev1,15.4%,1.1%,437
10,Lightning,lightning,15.2%,4.2%,501
11,Electro Spirit,electro-spirit,13.7%,0.2%,455
12,Knight,knight,13.6%,4.8%,432
13,Evolved Zap,zap-ev1,13.2%,-3.7%,491
14,Bandit,bandit,11.7%,2.4%,541
15,Ice Spirit,ice-spirit,11.5%,0.8%,487
16,Heal Spirit,heal-spirit,11.3%,1.1%,520
17,Graveyard,graveyard,10.7%,4.3%,520
18,Evolved Baby Dragon,baby-dragon-ev1,10.4%,3.2%,597
19,Minion Giant,minion-giant,10.3%,-14.7%,412
20,Poison,poison,9.8%,-4.5%,503
21,Evolved Battle Ram,battle-ram-ev1,9.5%,0.0%,538
22,Goblin Hut,goblin-hut,9.4%,3.3%,519
23,Hero Electro Wizard,electro-wizard-hero,9.1%,9.1%,536
24,Furnace,furnace,8.9%,2.9%,509
25,Evolved Bats,bats-ev1,8.8%,-2.8%,401
26,Hero Bowler,bowler-hero,8.8%,2.9%,537
27,Evolved Royal Ghost,royal-ghost-ev1,8.3%,0.3%,466
28,Evolved Elite Barbarians,elite-barbarians-ev1,8.3%,-0.9%,473
29,Zap,zap,8.2%,-0.4%,562
30,Evolved Giant Snowball,giant-snowball-ev1,8.0%,1.7%,430
31,Evolved Skeletons,skeletons-ev1,7.6%,-1.2%,492
32,Hero Knight,knight-hero,7.2%,1.1%,522
33,Evolved Goblin Barrel,goblin-barrel-ev1,7.0%,3.1%,508
34,Rage,rage,6.7%,-0.7%,490
35,Hog Rider,hog-rider,6.6%,-1.7%,477
36,Mother Witch,mother-witch,6.5%,-1.7%,448
37,Zappies,zappies,6.3%,1.2%,428
38,Evolved Tesla,tesla-ev1,6.3%,-5.5%,485
39,Evolved Royal Hogs,royal-hogs-ev1,6.2%,3.3%,447
40,Princess,princess,6.0%,2.6%,474
41,Hero Giant,giant-hero,6.0%,-0.6%,537
42,Earthquake,earthquake,5.8%,0.1%,460
43,Archer Queen,archer-queen,5.8%,0.6%,530
44,Evolved Skeleton Army,skeleton-army-ev1,5.8%,0.4%,489
45,Elixir Collector,elixir-collector,5.7%,-2.7%,551
46,Electro Wizard,electro-wizard,5.6%,-6.1%,478
47,Evolved Witch,witch-ev1,5.6%,0.1%,464
48,Hero Valkyrie,valkyrie-hero,5.4%,2.6%,496
49,Goblin Gang,goblin-gang,5.3%,0.9%,530
50,Golem,golem,5.2%,-0.3%,530
51,Rocket,rocket,5.2%,2.5%,530
52,Evolved Knight,knight-ev1,5.1%,1.2%,547
53,Evolved Furnace,furnace-ev1,5.1%,3.5%,576
54,Giant Skeleton,giant-skeleton,5.0%,2.5%,610
55,Sparky,sparky,5.0%,-1.3%,525
56,Royal Ghost,royal-ghost,4.9%,-2.1%,530
57,Evolved Minion Horde,minion-horde-ev1,4.9%,-1.1%,475
58,Dark Prince,dark-prince,4.8%,1.5%,493
59,Cannon Cart,cannon-cart,4.7%,0.6%,479
60,Dart Goblin,dart-goblin,4.7%,0.5%,491
61,Royal Delivery,royal-delivery,4.7%,1.1%,533
62,Mini P.E.K.K.A,mini-pekka,4.6%,-0.7%,554
63,Cannon,cannon,4.5%,3.5%,504
64,Giant,giant,4.4%,0.8%,410
65,Hero Mini Pekka,mini-pekka-hero,4.4%,-0.1%,501
66,Ice Golem,ice-golem,4.3%,-0.6%,538
67,Miner,miner,4.3%,-1.2%,539
68,Wall Breakers,wall-breakers,4.3%,1.7%,495
69,Hero Berserker,berserker-hero,4.3%,1.8%,451
70,Evolved Electro Giant,electro-giant-ev1,4.3%,4.3%,608
71,P.E.K.K.A,pekka,4.2%,0.4%,486
72,Evolved Lumberjack,lumberjack-ev1,4.2%,2.9%,593
73,Hero Mega Minion,mega-minion-hero,4.2%,0.0%,504
74,Rascals,rascals,4.0%,-0.3%,457
75,Lava Hound,lava-hound,3.7%,0.6%,506
76,Mighty Miner,mighty-miner,3.7%,-1.9%,462
77,Evolved Inferno Dragon,inferno-dragon-ev1,3.7%,-4.0%,544
78,Minions,minions,3.6%,-4.0%,569
79,Freeze,freeze,3.5%,-0.9%,602
80,Guards,guards,3.5%,1.5%,563
81,Skeleton Dragons,skeleton-dragons,3.5%,-1.6%,557
82,Tombstone,tombstone,3.4%,1.1%,571
83,Night Witch,night-witch,3.3%,-0.8%,572
84,Evolved Mortar,mortar-ev1,3.3%,-0.1%,490
85,Inferno Tower,inferno-tower,3.2%,0.5%,503
86,Dagger Duchess,dagger-duchess,3.2%,1.4%,429
87,Fire Spirit,fire-spirit,3.1%,1.5%,503
88,Evolved Goblin Cage,goblin-cage-ev1,3.1%,0.6%,477
89,Hunter,hunter,3.0%,-1.2%,473
90,Prince,prince,3.0%,1.5%,585
91,Hero Balloon,balloon-hero,3.0%,0.5%,561
92,X-Bow,x-bow,2.9%,1.7%,589
93,Evolved Archers,archers-ev1,2.9%,-1.9%,519
94,Evolved Mega Knight,mega-knight-ev1,2.9%,1.9%,519
95,Hero Barbarian Barrel,barbarian-barrel-hero,2.9%,0.3%,441
96,Hero Dark Prince,dark-prince-hero,2.9%,0.7%,476
97,Evolved Goblin Drill,goblin-drill-ev1,2.8%,1.1%,476
98,Barbarians,barbarians,2.7%,1.8%,467
99,Evolved Musketeer,musketeer-ev1,2.7%,0.3%,511
100,Evolved Skeleton Barrel,skeleton-barrel-ev1,2.7%,-1.6%,488
101,Evolved Princess,princess-ev1,2.7%,-0.4%,544
102,Hero Tombstone,tombstone-hero,2.7%,1.5%,542
103,Balloon,balloon,2.6%,1.6%,551
104,Bomber,bomber,2.6%,0.6%,280
105,Three Musketeers,three-musketeers,2.6%,0.0%,532
106,Fisherman,fisherman,2.6%,0.3%,389
107,Evolved Firecracker,firecracker-ev1,2.6%,-1.3%,412
108,Phoenix,phoenix,2.5%,0.4%,454
109,Evolved Wizard,wizard-ev1,2.5%,-2.3%,606
110,Vines,vines,2.5%,-0.5%,531
111,Bomb Tower,bomb-tower,2.4%,1.4%,544
112,Hero Musketeer,musketeer-hero,2.4%,-0.2%,502
113,Royal Chef,royal-chef,2.3%,0.1%,371
114,Evolved Royal Giant,royal-giant-ev1,2.2%,0.3%,363
115,Goblinstein,goblinstein,2.2%,0.1%,470
116,Hero Goblins,goblins-hero,2.2%,0.0%,414
117,Flying Machine,flying-machine,2.1%,1.0%,401
118,Golden Knight,golden-knight,2.1%,-12.7%,521
119,Evolved Royal Recruits,royal-recruits-ev1,2.1%,0.6%,399
120,Evolved Electro Dragon,electro-dragon-ev1,2.1%,-0.3%,624
121,Tesla,tesla,2.0%,-0.9%,474
122,Evolved Bomber,bomber-ev1,2.0%,0.8%,566
123,Evolved Wall Breakers,wall-breakers-ev1,2.0%,1.4%,629
124,Evolved Barbarians,barbarians-ev1,1.9%,-1.2%,442
125,Hero Ice Golem,ice-golem-hero,1.9%,0.9%,587
126,Bowler,bowler,1.8%,-0.8%,635
127,Skeleton King,skeleton-king,1.8%,-0.2%,556
128,Goblin Curse,goblin-curse,1.8%,-0.6%,555
129,Goblin Barrel,goblin-barrel,1.7%,0.5%,481
130,Royal Hogs,royal-hogs,1.7%,0.6%,425
131,Mega Minion,mega-minion,1.6%,0.6%,495
132,Monk,monk,1.6%,-0.1%,527
133,Baby Dragon,baby-dragon,1.5%,0.9%,414
134,Ram Rider,ram-rider,1.5%,0.3%,437
135,Evolved P.E.K.K.A,pekka-ev1,1.5%,0.4%,733
136,Goblin Cage,goblin-cage,1.4%,-1.0%,581
137,Elixir Golem,elixir-golem,1.4%,0.0%,608
138,Goblin Demolisher,goblin-demolisher,1.4%,-0.1%,546
139,Magic Archer,magic-archer,1.3%,1.0%,491
140,Cannoneer,cannoneer,1.3%,0.6%,444
141,Evolved Dart Goblin,dart-goblin-ev1,1.3%,-0.5%,453
142,Evolved Executioner,executioner-ev1,1.3%,-0.4%,609
143,Bats,bats,1.2%,0.0%,523
144,Giant Snowball,giant-snowball,1.2%,0.6%,485
145,Suspicious Bush,suspicious-bush,1.2%,-1.3%,386
146,Berserker,berserker,1.2%,1.1%,491
147,Executioner,executioner,1.1%,0.6%,470
148,Goblins,goblins,1.1%,0.8%,486
149,Spirit Empress,spirit-empress,1.1%,0.6%,505
150,Ronin,ronin,1.1%,-5.5%,588
151,Skeleton Army,skeleton-army,1.0%,-0.3%,507
152,Goblin Drill,goblin-drill,1.0%,0.7%,563
153,Evolved Goblin Giant,goblin-giant-ev1,0.8%,-0.2%,453
154,Lumberjack,lumberjack,0.7%,-1.2%,726
155,Electro Giant,electro-giant,0.7%,-2.4%,327
156,Evolved Valkyrie,valkyrie-ev1,0.7%,0.2%,468
157,Boss Bandit,boss-bandit,0.7%,-2.3%,406
158,Hero Wizard,wizard-hero,0.7%,0.1%,483
159,Hero Magic Archer,magic-archer-hero,0.7%,0.1%,542
160,Ice Wizard,ice-wizard,0.6%,-0.3%,544
161,Mega Knight,mega-knight,0.6%,-0.3%,541
162,Archers,archers,0.4%,-0.2%,446
163,Inferno Dragon,inferno-dragon,0.4%,0.0%,596
164,Spear Goblins,spear-goblins,0.4%,0.1%,522
165,Void,void,0.4%,-0.4%,629
166,Little Prince,little-prince,0.3%,-10.0%,495
167,Rune Giant,rune-giant,0.3%,-10.9%,383
168,Battle Ram,battle-ram,0.2%,-0.1%,573
169,Clone,clone,0.2%,0.2%,709
170,Elite Barbarians,elite-barbarians,0.2%,0.2%,869
171,Mirror,mirror,0.2%,0.1%,419
172,Royal Giant,royal-giant,0.2%,0.2%,457
173,Royal Recruits,royal-recruits,0.2%,-0.1%,312
174,Battle Healer,battle-healer,0.2%,0.0%,619
175,Firecracker,firecracker,0.2%,-0.2%,838
176,Evolved Ice Spirit,ice-spirit-ev1,0.2%,0.1%,286
177,Evolved Hunter,hunter-ev1,0.2%,-2.1%,593
178,Electro Dragon,electro-dragon,0.1%,0.1%,480
179,Mortar,mortar,0.1%,-0.1%,616
180,Wizard,wizard,0.1%,0.0%,271
181,Barbarian Hut,barbarian-hut,0.0%,0.0%,0
182,Goblin Giant,goblin-giant,0.0%,-0.1%,0
183,Minion Horde,minion-horde,0.0%,0.0%,0
184,Musketeer,musketeer,0.0%,-0.2%,0
185,Skeleton Barrel,skeleton-barrel,0.0%,0.0%,0
186,Valkyrie,valkyrie,0.0%,0.0%,0
187,Witch,witch,0.0%,0.0%,0
188,Goblin Machine,goblin-machine,0.0%,0.0%,0Top 20 Countries
This leaderboard sorts countries based on the amount of players in the Top 1,000.
The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.
Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.
Calculating Signature Cards
The concept mentioned above translates in a simple way to math. The goal is to calculate the difference bewteen general usage and local usage (ΔUR).
- Card Use Rate (CUR): average usage of a card in the top 1K
- Local Card Use Rate (LCUR): average usage of a card among the top 1K players of a country
Therefore, a high ΔUR means that a card is used more locally; we simply sort all cards by ΔUR in descending order, and pick the first 5 as Signature Cards.
Note that the differences we are measuring are absolute. This means that low usage cards are less likely to appear as Signature Cards. For example, suppose X-Bow has 1% usage, and the United States has 10% usage of X-Bow; we could consider that X-Bow is 10x more popular in this region, but we just take into account the +9% ΔUR.
High usage cards tend to have higher ΔUR due to their higher variance. We consider that an advantage of this method, as high usage cards are more relevant for meta highlights.



Full List of Countries
| Rank | Country | Players |
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