Top Ladder Stats (2026-09)

Last updated: 2026-10-06
Page change log:
- Created: 2026-10-06
Page contents:
About Season Stats
The Ranked leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.
With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.
Stats Format Basics
These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Ranked.
Over this blog, we'll look at card stats with tables that use the following format: 
- Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
- Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
- Have It Maxed (HIM) refers to the share of players who have that card at Level 16, which is the ideal level to compete in Ranked.
- Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank
Due to the nature of the ladder system, card win rates aren't truly useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.
Why does this happen? Ladder systems with score-based matchmaking aim to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.
Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.
Deck Meta
Top 10 Players
These were the main decks used by the Top 10 players of the season.
Best Players by Win Condition
This section is a list with the highest ranked player for each win condition, and all the decks are available below to copy into the game.
Some of the players run decks with dual win conditions, causing them to appear multiple times in the leaderboard.


Supercell Super Creators
Not all content creators compete in the Ranked leaderboard, but those who do have large audiences that follow their gameplay.
Although their decks shouldn't be taken as a representative sample of the meta, their choices still carry an unusual weight that can shape how the community overall perceives the competitive meta.


Note that this list only includes Super Creators, who are in the highest tier of Supercell's creator program. There are many other competitive players who also live stream their gameplay, but they usually have less reach.
Deck Variety
Across the top 1K leaderboard, there are many kinds of players. Some regularly use the same deck, regardless of the meta (one-tricks), others like to create their own for each meta, and others run with the most popular decks of the leaderboard.
This chart compares deck variety with previous seasons. In the first category, you find decks that are unique in the leaderboard.
Moving to the right, each group represents a different threshold of deck popularity. In the last category, you can see the amount of players using decks with more than 20 users.
Usage of the most popular deck in recent seasons:
- Season 83: 33 uses
- Season 84: 29 uses
- Season 85: 37 uses
- Season 86: 34 uses
- Season 87: 72 uses (this season)


This other chart shows a more detailed evolution for each of the deck categories across the last 12 seasons (so 1 year in total). Compared to the previous chart, this one gives a better sense of the total usage share per category.

Most Popular Decks
The 10 most popular decks of the leaderboard were:
See & copy decks!


























































































Card Variety
Before we go into more detailed card stats, this section is meant to give some perspective to our results. Are there any long term trends in how the card meta develops? Does the current season stand out?
This chart groups together cards based on the amount of uses they had during each season. The groups we have chosen are a bit arbitrary, but they make reading this data a bit easier.


Instead of grouping cards by usage, we can also look at specific percentiles. In this chart you can see the usage of the median card highlighted as a dotted line. This median usage is a very reliable indicator to see if card variety is increasing or decreasing.

Another useful way to look at the meta is by how much usage has changed relative to the previous season, what we call volatility. If volatility is high, that means that card usages have changed a lot, and the meta will likely feel different. This doesn't make it intrinsically better or worse, but it does relate to how fresh or stale the meta feels to players.


Tower Troops
In the Tower Troop category, Princess remains the stable default.
Like last season, Dagger Duchess has a very good average rank, but this month she lost about half of the usage.
| Card Name |
|---|
Evolutions
Zap almost doubled in usage, and becomes the most popular evolution of the season.
Tesla had the biggest usage increase across evolutions (+10%), and also a very high average rank (#423).
Hunter had the best average rank (#361), but quite low usage, so not the most representative result.
Baby Dragon had the biggest usage drop (-6%), turning the Top1 evolution of last season into a Top10.
As in the previous 2 seasons, every evolution was used in at least 1 deck. Ice Spirit was the least popular one, with a single use.
Top 3 evolutions:
- Hunter
- Princess
- Tesla
| Card Name |
|---|
Champions & Heroes
Champions and Heroes compete to fit in the Hero Slot, and also compete with Evolutions for the Wild Slot.
Since this constraint was implemented, Champions have suffered very low usage. They are generally balanced as normal cards, meaning that they are outclassed by the stronger card forms.
Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.
This season there was a quite balanced split of Heroes and Champions at the top of this category.
Golden Knight remains at the top, and actually increased in usage significantly.
Goblinstein, which used to be Top2, fell to Top19. This was a usage decrease of -7%, the biggest in the category.
Hero Ice Wizard had a strong release, becoming Top2 with 13% usage. Average rank was also very high (#427), the best in this category.
This season, all Champions were able to distance themselves with the bottom of the category; this is the first time this has happened. Now some Heroes like Magic Archer and Wizard are the least popular of the category.
| Card Name |
|---|
Evos VS Heroes
The Wild Slot provides a great environment to compare Evolutions, Heroes and Champions. Players can use this slot for any of the special forms, so their choice will show us what they prefer.
- Evolution usage remained stable, and Champions took users away from Heroes. Now the Double-Champion option is quite close to Double-Hero.

Compare with last season

Full breakdown of options
This image shows all the available combinations of the current Special Slot system. The numbers in the tittles are abbreviations in which:
- E stands for Evolution
- H stands for Hero
- C stands for Champion
For example, "E2 -H1 - C0" means 2 Evolutions, 1 Hero and 0 Champions.

Compare with last season

Special form stats: Evos, Heroes & Champions
This table simply mixes together the categories of Evos, Heroes and Champions, which were already shown earlier.
| Card Name |
|---|
Special Forms VS Normal Cards
Comparing special forms to their normal cards is a great way to see how relevant each Hero and Evolution ability actually is.
If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:
- Is the normal card strong and usable by itself?
- Is the Evolution / Hero necessary and what makes it strong?
Several special forms take this to an extreme, where the normal card is completely unused and only the Evolution or Hero has usage. We can identify these cases as balance issues, where the base card was nerfed excessively to balance a strong ability, instead of addressing the ability itself.
It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage. But having balance between different Evolutions and Heroes can partially solve this issue; the limited amount of special slots gives a comparative advantage to the base forms.
In this section we compare the usage of a base card with the usage of its special forms. For this we use a metric called LUR, in short:
- If LUR is around 0 the card usage is well balanced among base and special forms
- If LUR is above +1 or below -1, these is a significant imbalance
What is LUR?
This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of special forms with the usage of it's normal form.
The basic way to read it is:
- A positive value means that the special forms are more popular
- A negative value means that the normal form is more popular
The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:
- LUR = -2: Normal is used 100x more
- LUR = -1: Normal is used 10x more
- LUR = 0: Usage is balance
- LUR = 1: Special is used 10x more
- LUR = 2: Special is used 100x more
Cards that have been completely overshadowed by their special forms (LUR = 3):
- Valkyrie
- Royal Giant
- Electro Dragon
- Witch
- Skeleton Barrel
- Minion Horde
- Elite Barbarians
And a few that very close to the complete replacement were Wizard and Battle Ram.
Most unappealing special forms compared to their normal counterparts:
- Ice Spirit
- Barbarian Barrel
- Ice Golem
| Card Name | Usage | Rank | HIM | U/M |
|---|
Spells
Barbarian Barrel remains at the top, and usage keeps going up.
Evo Zap and Poison had the biggest usage increases (+7%).
Tornado had the biggest usage drop (-7%).
Royal Delivery was the best spell by rank (#410).
| Card Name |
|---|
Buildings
There were 39.7% of decks without any buildings at all, significantly than last season (44.7%).
Evolved Cannon remains the most popular building, with a quite good average rank (#466).
Evolved Tesla had the best average rank (#423), and also the biggest usage increase.
The biggest usage drops were normal Cannon and Bomb Tower, which lost 5%.
| Card Name |
|---|
Win Conditions
Win Conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.
Minion Giant replaces Hog Rider as the most popular Win Condition.
Hog Rider is still quite popular, but lost about a third of its usage (-4%).
Hog Rider remains the most popular WC.
Most WC usages have been fairly stable this month. The biggest increase was Graveyard (+3%), and the biggest decrease was Evo Wall Breakers (-5%).
Skeleton Barrel and Royal Giant were not used at all this season.
Top 3 Win Conditions:
- Evolved Royal Giant
- Ram Rider
- Wall Breakers
| Card Name |
|---|
Checks and Balances
Balance results
| Card Name | Usage | Rank | HIM | U/M |
|---|
New changes
The balances for next season were already announced, so we can take a look at their current stats. Did they deserve the buffs and nerfs?
| Card Name | Usage | Rank | HIM | U/M |
|---|
All Cards
Here is a recap of the full card collection, leaving aside all the card categories.
Top 10 Cards by Rank
This section sorts cards based on their average rank, which is one of the best indicators for card strength in ranked modes.
In order to remove non-representative data, we only consider cards above P25 (the 25th percentile in usage), which is around 15 uses.
| Card Name |
|---|
Same, but for P60
| Card Name |
|---|
Top 10 Popular Cards
List of cards
| Card Name |
|---|
Unused Cards
List of cards
| Card Name |
|---|
Top 10 Trending Up
List of cards
| Card Name |
|---|
Top 10 Trending Down
List of cards
| Card Name |
|---|
Data Dump
This data can be used as long as we are properly credited as the source.
Complete list of cards
| Card Name |
|---|
CSV format dump
rank,card_name,card_key,usage,usage_delta,average_rank
1,Tower Princess,tower-princess,95.3%,1.9%,500
2,Barbarian Barrel,barbarian-barrel,36.7%,5.2%,492
3,Skeletons,skeletons,29.5%,7.9%,451
4,Minion Giant,minion-giant,25.0%,25.0%,450
5,Fireball,fireball,23.1%,-4.7%,472
6,Evolved Zap,zap-ev1,16.9%,6.7%,477
7,Golden Knight,golden-knight,14.8%,5.3%,534
8,Poison,poison,14.3%,7.0%,505
9,Evolved Cannon,cannon-ev1,14.3%,1.5%,466
10,Arrows,arrows,13.9%,0.0%,555
11,Electro Spirit,electro-spirit,13.5%,2.6%,453
12,Tornado,tornado,13.1%,-6.8%,558
13,Hero Ice Wizard,ice-wizard-hero,12.9%,12.9%,427
14,The Log,the-log,12.1%,-5.2%,509
15,Evolved Tesla,tesla-ev1,11.8%,9.5%,423
16,Electro Wizard,electro-wizard,11.7%,1.1%,525
17,Evolved Bats,bats-ev1,11.6%,8.2%,472
18,Rune Giant,rune-giant,11.2%,9.8%,485
19,Lightning,lightning,11.0%,0.5%,481
20,Ice Spirit,ice-spirit,10.7%,-4.6%,427
21,Little Prince,little-prince,10.3%,9.9%,487
22,Heal Spirit,heal-spirit,10.2%,3.8%,538
23,Evolved Battle Ram,battle-ram-ev1,9.5%,-1.0%,539
24,Bandit,bandit,9.3%,2.5%,547
25,Evolved Elite Barbarians,elite-barbarians-ev1,9.2%,-3.5%,547
26,Knight,knight,8.8%,6.8%,389
27,Evolved Skeletons,skeletons-ev1,8.8%,-1.4%,461
28,Zap,zap,8.6%,-2.0%,533
29,Elixir Collector,elixir-collector,8.4%,2.8%,561
30,Hog Rider,hog-rider,8.3%,-4.3%,510
31,Mother Witch,mother-witch,8.2%,-3.7%,454
32,Evolved Royal Ghost,royal-ghost-ev1,8.0%,-0.5%,560
33,Evolved Inferno Dragon,inferno-dragon-ev1,7.7%,-0.5%,518
34,Minions,minions,7.6%,0.6%,481
35,Rage,rage,7.4%,1.1%,485
36,Evolved Baby Dragon,baby-dragon-ev1,7.2%,-5.6%,563
37,Royal Ghost,royal-ghost,7.0%,3.1%,496
38,Hero Giant,giant-hero,6.6%,0.4%,490
39,Ronin,ronin,6.6%,5.6%,471
40,Graveyard,graveyard,6.4%,-3.3%,534
41,Sparky,sparky,6.3%,1.5%,523
42,Evolved Giant Snowball,giant-snowball-ev1,6.3%,-3.1%,470
43,Goblin Hut,goblin-hut,6.1%,3.6%,597
44,Hero Knight,knight-hero,6.1%,-0.6%,433
45,Furnace,furnace,6.0%,4.0%,556
46,Evolved Minion Horde,minion-horde-ev1,6.0%,-1.6%,480
47,Hero Bowler,bowler-hero,5.9%,-0.1%,552
48,Earthquake,earthquake,5.7%,-0.2%,466
49,Mighty Miner,mighty-miner,5.6%,2.1%,501
50,Golem,golem,5.5%,0.7%,604
51,Miner,miner,5.5%,-1.0%,465
52,Evolved Witch,witch-ev1,5.5%,0.8%,548
53,Evolved Skeleton Army,skeleton-army-ev1,5.4%,-2.0%,568
54,Mini P.E.K.K.A,mini-pekka,5.3%,2.5%,500
55,Archer Queen,archer-queen,5.2%,-0.4%,489
56,Zappies,zappies,5.1%,-3.5%,576
57,Skeleton Dragons,skeleton-dragons,5.1%,0.4%,591
58,Ice Golem,ice-golem,4.9%,-3.4%,508
59,Evolved Archers,archers-ev1,4.8%,0.9%,409
60,Evolved Wizard,wizard-ev1,4.8%,2.7%,522
61,Hero Mini Pekka,mini-pekka-hero,4.5%,-0.6%,565
62,Freeze,freeze,4.4%,-6.4%,547
63,Goblin Gang,goblin-gang,4.4%,-1.0%,457
64,Rascals,rascals,4.3%,2.0%,577
65,Evolved Skeleton Barrel,skeleton-barrel-ev1,4.3%,0.7%,562
66,Dart Goblin,dart-goblin,4.2%,-0.8%,512
67,Hunter,hunter,4.2%,2.2%,412
68,Hero Mega Minion,mega-minion-hero,4.2%,0.8%,527
69,Cannon Cart,cannon-cart,4.1%,-3.1%,461
70,Night Witch,night-witch,4.1%,0.3%,523
71,Evolved Firecracker,firecracker-ev1,3.9%,0.7%,521
72,Evolved Knight,knight-ev1,3.9%,-0.8%,588
73,Evolved Goblin Barrel,goblin-barrel-ev1,3.9%,-0.1%,452
74,P.E.K.K.A,pekka,3.8%,0.5%,536
75,Giant,giant,3.6%,0.0%,461
76,Royal Delivery,royal-delivery,3.6%,-1.1%,410
77,Princess,princess,3.4%,-2.1%,453
78,Evolved Mortar,mortar-ev1,3.4%,-3.2%,447
79,Dark Prince,dark-prince,3.3%,-1.1%,568
80,Lava Hound,lava-hound,3.1%,0.0%,530
81,Electro Giant,electro-giant,3.1%,-0.9%,635
82,Evolved Barbarians,barbarians-ev1,3.1%,1.1%,545
83,Evolved Princess,princess-ev1,3.1%,1.2%,374
84,Boss Bandit,boss-bandit,3.0%,0.8%,470
85,Vines,vines,3.0%,-2.4%,533
86,Tesla,tesla,2.9%,2.3%,467
87,Evolved Royal Hogs,royal-hogs-ev1,2.9%,-3.2%,477
88,Hero Valkyrie,valkyrie-hero,2.8%,-2.1%,498
89,Inferno Tower,inferno-tower,2.7%,0.1%,436
90,Rocket,rocket,2.7%,-1.5%,473
91,Bowler,bowler,2.6%,-2.1%,482
92,Three Musketeers,three-musketeers,2.6%,-0.1%,551
93,Wall Breakers,wall-breakers,2.6%,0.0%,433
94,Hero Musketeer,musketeer-hero,2.6%,-1.7%,512
95,Hero Barbarian Barrel,barbarian-barrel-hero,2.6%,-0.5%,442
96,Giant Skeleton,giant-skeleton,2.5%,-1.9%,624
97,Suspicious Bush,suspicious-bush,2.5%,1.1%,538
98,Evolved Goblin Cage,goblin-cage-ev1,2.5%,-0.9%,635
99,Hero Balloon,balloon-hero,2.5%,-4.4%,518
100,Hero Berserker,berserker-hero,2.5%,-2.6%,506
101,Goblin Cage,goblin-cage,2.4%,2.1%,490
102,Goblin Curse,goblin-curse,2.4%,1.3%,598
103,Evolved Electro Dragon,electro-dragon-ev1,2.4%,-0.5%,586
104,Evolved Musketeer,musketeer-ev1,2.4%,-1.5%,426
105,Tombstone,tombstone,2.3%,0.7%,583
106,Fisherman,fisherman,2.3%,-0.4%,440
107,Evolved Hunter,hunter-ev1,2.3%,2.2%,361
108,Royal Chef,royal-chef,2.2%,0.2%,584
109,Hero Goblins,goblins-hero,2.2%,-0.4%,599
110,Hero Dark Prince,dark-prince-hero,2.2%,-2.0%,513
111,Phoenix,phoenix,2.1%,-0.1%,622
112,Goblinstein,goblinstein,2.1%,-6.8%,496
113,Bomber,bomber,2.0%,-6.5%,461
114,Guards,guards,2.0%,-3.3%,554
115,Skeleton King,skeleton-king,2.0%,-0.7%,674
116,Lumberjack,lumberjack,1.9%,0.5%,564
117,Evolved Royal Giant,royal-giant-ev1,1.9%,-0.1%,398
118,Dagger Duchess,dagger-duchess,1.8%,-1.8%,424
119,Evolved Dart Goblin,dart-goblin-ev1,1.8%,1.3%,597
120,Monk,monk,1.7%,0.4%,401
121,Evolved Goblin Drill,goblin-drill-ev1,1.7%,-1.2%,477
122,Evolved Executioner,executioner-ev1,1.7%,-2.1%,508
123,Fire Spirit,fire-spirit,1.6%,-1.6%,445
124,Evolved Furnace,furnace-ev1,1.6%,0.6%,606
125,Prince,prince,1.5%,-2.5%,510
126,Evolved Royal Recruits,royal-recruits-ev1,1.5%,-0.2%,516
127,Goblin Demolisher,goblin-demolisher,1.5%,-0.6%,539
128,Elixir Golem,elixir-golem,1.4%,-0.2%,633
129,Skeleton Army,skeleton-army,1.3%,-0.1%,553
130,Evolved Lumberjack,lumberjack-ev1,1.3%,0.0%,668
131,Bats,bats,1.2%,-1.2%,460
132,Goblin Barrel,goblin-barrel,1.2%,-0.2%,566
133,Ram Rider,ram-rider,1.2%,-0.9%,391
134,X-Bow,x-bow,1.2%,-0.3%,535
135,Evolved Bomber,bomber-ev1,1.2%,0.0%,510
136,Hero Tombstone,tombstone-hero,1.2%,-3.4%,692
137,Flying Machine,flying-machine,1.1%,-0.1%,610
138,Royal Hogs,royal-hogs,1.1%,-0.1%,522
139,Evolved P.E.K.K.A,pekka-ev1,1.1%,-3.2%,524
140,Balloon,balloon,1.0%,-2.4%,493
141,Bomb Tower,bomb-tower,1.0%,-5.0%,506
142,Cannon,cannon,1.0%,-4.9%,573
143,Mega Minion,mega-minion,1.0%,0.4%,525
144,Evolved Goblin Giant,goblin-giant-ev1,1.0%,-0.3%,626
145,Evolved Mega Knight,mega-knight-ev1,1.0%,-0.6%,439
146,Hero Ice Golem,ice-golem-hero,1.0%,-0.9%,480
147,Barbarians,barbarians,0.9%,-0.1%,537
148,Ice Wizard,ice-wizard,0.9%,-4.2%,611
149,Mega Knight,mega-knight,0.9%,-0.2%,456
150,Void,void,0.8%,0.5%,684
151,Cannoneer,cannoneer,0.7%,-0.3%,519
152,Archers,archers,0.6%,0.3%,278
153,Baby Dragon,baby-dragon,0.6%,-0.7%,621
154,Giant Snowball,giant-snowball,0.6%,-3.1%,519
155,Evolved Wall Breakers,wall-breakers-ev1,0.6%,-0.6%,498
156,Hero Wizard,wizard-hero,0.6%,-3.2%,438
157,Hero Magic Archer,magic-archer-hero,0.6%,-0.9%,458
158,Executioner,executioner,0.5%,-0.8%,460
159,Evolved Valkyrie,valkyrie-ev1,0.5%,-0.7%,593
160,Spirit Empress,spirit-empress,0.5%,0.2%,379
161,Inferno Dragon,inferno-dragon,0.4%,-0.8%,600
162,Firecracker,firecracker,0.4%,-0.2%,475
163,Battle Ram,battle-ram,0.3%,-0.2%,538
164,Goblins,goblins,0.3%,-0.2%,322
165,Magic Archer,magic-archer,0.3%,0.0%,651
166,Royal Recruits,royal-recruits,0.3%,-0.1%,616
167,Spear Goblins,spear-goblins,0.3%,-1.1%,773
168,Goblin Drill,goblin-drill,0.3%,-0.9%,529
169,Mortar,mortar,0.2%,0.0%,512
170,Musketeer,musketeer,0.2%,-0.4%,573
171,Battle Healer,battle-healer,0.2%,0.1%,595
172,Goblin Giant,goblin-giant,0.1%,0.0%,292
173,Mirror,mirror,0.1%,-0.7%,456
174,Wizard,wizard,0.1%,0.1%,291
175,Evolved Ice Spirit,ice-spirit-ev1,0.1%,-0.1%,36
176,Berserker,berserker,0.1%,-0.8%,698
177,Barbarian Hut,barbarian-hut,0.0%,0.0%,0
178,Clone,clone,0.0%,-0.4%,0
179,Electro Dragon,electro-dragon,0.0%,-0.1%,0
180,Elite Barbarians,elite-barbarians,0.0%,0.0%,0
181,Minion Horde,minion-horde,0.0%,-0.1%,0
182,Royal Giant,royal-giant,0.0%,-0.8%,0
183,Skeleton Barrel,skeleton-barrel,0.0%,0.0%,0
184,Valkyrie,valkyrie,0.0%,0.0%,0
185,Witch,witch,0.0%,-0.1%,0
186,Goblin Machine,goblin-machine,0.0%,-0.1%,0Top 20 Countries
This leaderboard sorts countries based on the amount of players in the Top 1,000.
The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.
Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.
Calculating Signature Cards
The concept mentioned above translates in a simple way to math. The goal is to calculate the difference bewteen general usage and local usage (ΔUR).
- Card Use Rate (CUR): average usage of a card in the top 1K
- Local Card Use Rate (LCUR): average usage of a card among the top 1K players of a country
Therefore, a high ΔUR means that a card is used more locally; we simply sort all cards by ΔUR in descending order, and pick the first 5 as Signature Cards.
Note that the differences we are measuring are absolute. This means that low usage cards are less likely to appear as Signature Cards. For example, suppose X-Bow has 1% usage, and the United States has 10% usage of X-Bow; we could consider that X-Bow is 10x more popular in this region, but we just take into account the +9% ΔUR.
High usage cards tend to have higher ΔUR due to their higher variance. We consider that an advantage of this method, as high usage cards are more relevant for meta highlights.



Full List of Countries
| Rank | Country | Players |
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