Top Ladder Stats (2026-07)

Last updated: 2026-08-04
Page change log:
- Created: 2026-08-04
Page contents:
About Season Stats
The Ranked leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.
With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.
Stats Format Basics
These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Ranked.
Over this blog, we'll look at card stats with tables that use the following format: 
- Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
- Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
- Have It Maxed (HIM) refers to the share of players who have that card at Level 16, which is the ideal level to compete in Ranked.
- Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank
Due to the nature of the ladder system, card win rates aren't truly useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.
Why does this happen? Ladder systems with score-based matchmaking aim to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.
Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.
Deck Meta
Top 10 Players
These were the main decks used by the Top 10 players of the season.
Best Players by Win Condition
This section is a list with the highest ranked player for each win condition, and all the decks are available below to copy into the game.
Some of the players run decks with dual win conditions, causing them to appear multiple times in the leaderboard.

Compare with last season

Deck Variety
Across the top 1K leaderboard, there are many kinds of players. Some regularly use the same deck, regardless of the meta (one-tricks), others like to create their own for each meta, and others run with the most popular decks of the leaderboard.
This chart compares deck variety with previous seasons. In the first category, you find decks that are unique in the leaderboard.
Moving to the right, each group represents a different threshold of deck popularity. In the last category, you can see the amount of players using decks with more than 20 users.
Usage of the most popular deck in recent seasons:
- Season 82: 47 uses
- Season 83: 33 uses
- Season 84: 29 uses
- Season 85: 37 uses (this season)
This season the top deck recovered some popularity.

Compare with last season

This other chart shows a more detailed evolution for each of the deck categories across the last 12 seasons (last year). Compared to the previous chart, it gives a better sense of the total usage share per category.

Most Popular Decks
The 10 most popular decks of the leaderboard were:
See & copy decks!


























































































Tower Troops
The Tower Troop category remains stable, with no significant changes compared to last season.
| Card Name |
|---|
Evolutions
Royal Ghost almost doubled in usage, becoming the most popular evolution of the season; +5% this season.
After a sudden rise last season, Executioner falls back again; -7% this season.
Bats fell in usage quite a bit, but now have the best average rank by overtaking Wall Breakers.
Every evolution was used in at least 1 deck.
Top 3 evolutions:
- Bats
- Tesla
- Wall Breakers
| Card Name |
|---|
Champions & Heroes
Champions and Heroes compete to fit in the Hero Slot, and also compete with Evolutions for the Wild Slot.
Since this constraint was implemented, Champions have suffered very low usage. They are generally balanced as normal cards, meaning that they are outclassed by the stronger card forms.
Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.
Heroes are much more popular than Champions, as usual. From the top 10 cards of this category, 8 are Heroes.
Balloon falls from the top, cutting usage in half; -6%, the biggest drop in this category.
Knight is now the most popular Hero.
Golden Knight is the most popular Champion, and had the biggest usage increase in this card category.
Hero Tombstone remains the least popular Hero. The more positive framing is that it has doubled usage this season (from 1 to 2 uses 🙃).
Little Prince is still the worst Champion, but that could change soon due to the significant balance buff.
| Card Name |
|---|
Evos VS Heroes
The Wild Slot provides a great environment to compare Evolutions, Heroes and Champions. Players can use this slot for any of the special forms, so their choice will show us what they prefer.
Double Evo gained some users this season.
Double Hero is much less popular, but had strong results.
Every player used at least 1 Evolution.

Compare with last season

Full breakdown of options
This image shows all the available combinations of the current Special Slot system. The numbers in the tittles are abbreviations in which:
- E stands for Evolution
- H stands for Hero
- C stands for Champion
For example, "E2 -H1 - C0" means 2 Evolutions, 1 Hero and 0 Champions.

Compare with last season

Special form stats: Evos, Heroes & Champions
This table simply mixes together the categories of Evos, Heroes and Champions, which were already shown earlier.
| Card Name |
|---|
Special Forms VS Normal Cards
Comparing special forms to their normal cards is a great way to see how relevant each Hero and Evolution ability actually is.
If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:
- Is the normal card strong and usable by itself?
- Is the Evolution / Hero necessary and what makes it strong?
Several special forms take this to an extreme, where the normal card is completely unused and only the Evolution or Hero has usage. We can identify these cases as balance issues, where the base card was nerfed excessively to balance a strong ability, instead of addressing the ability itself.
It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage. But having balance between different Evolutions and Heroes can partially solve this issue; the limited amount of special slots gives a comparative advantage to the base forms.
In this section we compare the usage of a base card with the usage of its special forms. For this we use a metric called LUR, in short:
- If LUR is around 0 the card usage is well balanced among base and special forms
- If LUR is above +1 or below -1, these is a significant imbalance
What is LUR?
This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of special forms with the usage of it's normal form.
The basic way to read it is:
- A positive value means that the special forms are more popular
- A negative value means that the normal form is more popular
The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:
- LUR = -2: Normal is used 100x more
- LUR = -1: Normal is used 10x more
- LUR = 0: Usage is balance
- LUR = 1: Special is used 10x more
- LUR = 2: Special is used 100x more
Cards that have been completely overshadowed by their special forms (LUR = 3):
- Goblin Giant
- Goblin Cage
- Witch
- Skeleton Barrel
And a few that very close to the complete replacement were Battle Ram, Electro Dragon, Wizard, Valkyrie and Archers.
Most unappealing special forms compared to their normal counterparts:
- Ice Spirit
- Tombstone
- Dart Goblin
| Card Name | Usage | Rank | HIM | U/M |
|---|
Spells
Fireball is still the most popular spell for the 5th season in a row.
Spell meta has barely changed this season. The biggest winners were Fireball, Vines and Poison; losers were Tornado and Zap.
In terms of average rank, the best spells were Royal Delivery and Earthquake.
| Card Name |
|---|
Buildings
There were 44.1% of decks without any buildings at all, slightly more than last season (43.9%).
Out of the top 5 buildings, 4 are Evolutions.
No significant usage changes in the category; the biggest was a 2% decline for Bomb Tower.
Evolved Tesla had the best average rank.
| Card Name |
|---|
Win Conditions
Win Conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.
Miner has a very significant usage decline, which is almost cut in half.
Hog Rider becomes the most popular WC, replacing Miner, although his usage also falls slightly.
A lot of Hero Balloon usage (-6%) switches back to normal Balloon (+3%).
Evolved Battle Ram has the biggest usage increase among popular Win Conditions.
Normal Goblin Giant and normal Skeleton Barrel weren't used at all.
Top 3 Win Conditions:
- Evolved Wall Breakers
- Evolved Royal Giant
- Miner
| Card Name |
|---|
Checks and Balances
Balance results
The start of last season introduced balance changes. Were the balances effective? The usage of nerfed cards should decrease, and buffed cards should become more popular.
Some nerfs were very effective (Miner, Executioner & Balloon), while others had a less visible impact. Hero Knight even increased in usage despite the nerf.
Half of the buffed cards had a slight usage increase; the other half didn't change much.
| Card Name | Usage | Rank | HIM | U/M |
|---|
New changes
The balances for next season were already announced, so we can take a look at their current stats. Did they deserve the buffs and nerfs?
| Card Name | Usage | Rank | HIM | U/M |
|---|
All Cards
Here is a recap of the full card collection, leaving aside all the card categories.
Top 10 Popular Cards
List of cards
| Card Name |
|---|
Unused Cards
List of cards
| Card Name |
|---|
Top 10 Trending Up
List of cards
| Card Name |
|---|
Top 10 Trending Down
List of cards
| Card Name |
|---|
Data Dump
This data can be used as long as we are properly credited as the source.
Complete list of cards
| Card Name |
|---|
CSV format dump
rank,card_name,card_key,usage,usage_delta,average_rank
1,Tower Princess,tower-princess,94.3%,0.0%,499
2,Fireball,fireball,29.4%,4.0%,496
3,Skeletons,skeletons,25.6%,-1.0%,462
4,The Log,the-log,23.1%,-0.9%,488
5,Barbarian Barrel,barbarian-barrel,20.6%,0.0%,488
6,Electro Spirit,electro-spirit,19.9%,0.2%,472
7,Tornado,tornado,18.0%,-2.4%,515
8,Arrows,arrows,16.1%,0.6%,529
9,Ice Spirit,ice-spirit,15.6%,-0.3%,499
10,Evolved Royal Ghost,royal-ghost-ev1,12.0%,4.9%,488
11,Zappies,zappies,11.4%,4.6%,506
12,Hog Rider,hog-rider,11.3%,-1.9%,466
13,Hero Knight,knight-hero,11.3%,0.6%,505
14,Fire Spirit,fire-spirit,10.7%,-0.5%,468
15,Evolved Cannon,cannon-ev1,10.7%,-1.1%,492
16,Golden Knight,golden-knight,10.6%,2.9%,477
17,Hero Goblins,goblins-hero,10.6%,-0.7%,502
18,Evolved Goblin Cage,goblin-cage-ev1,9.6%,0.6%,517
19,Minions,minions,9.4%,-0.8%,483
20,Evolved Battle Ram,battle-ram-ev1,9.4%,2.1%,491
21,Evolved Zap,zap-ev1,9.3%,0.5%,545
22,Evolved Giant Snowball,giant-snowball-ev1,9.2%,-1.2%,457
23,Lightning,lightning,9.0%,-0.6%,551
24,Evolved Inferno Dragon,inferno-dragon-ev1,8.9%,0.7%,508
25,Freeze,freeze,8.7%,-0.2%,455
26,Evolved Baby Dragon,baby-dragon-ev1,8.6%,3.4%,525
27,Hero Barbarian Barrel,barbarian-barrel-hero,8.5%,0.7%,470
28,Miner,miner,8.3%,-7.4%,454
29,Bomb Tower,bomb-tower,7.9%,-2.1%,446
30,Rocket,rocket,7.4%,-0.8%,473
31,Mother Witch,mother-witch,7.3%,2.4%,484
32,Evolved Skeletons,skeletons-ev1,7.3%,-0.4%,501
33,Bandit,bandit,7.2%,-0.3%,531
34,Graveyard,graveyard,7.2%,0.3%,494
35,Zap,zap,7.0%,-1.5%,565
36,Bomber,bomber,6.9%,1.5%,471
37,Rascals,rascals,6.8%,0.9%,514
38,Evolved Goblin Barrel,goblin-barrel-ev1,6.8%,1.0%,508
39,Fisherman,fisherman,6.6%,0.4%,470
40,Evolved Wall Breakers,wall-breakers-ev1,6.6%,-1.6%,434
41,Evolved Skeleton Barrel,skeleton-barrel-ev1,6.6%,1.0%,532
42,Royal Delivery,royal-delivery,6.4%,-0.1%,435
43,Evolved Archers,archers-ev1,6.3%,1.5%,489
44,Evolved Mortar,mortar-ev1,6.2%,1.2%,464
45,Evolved Tesla,tesla-ev1,6.2%,0.2%,422
46,Hero Magic Archer,magic-archer-hero,6.0%,-1.1%,400
47,Cannon Cart,cannon-cart,5.9%,0.4%,488
48,Evolved Executioner,executioner-ev1,5.9%,-7.0%,488
49,Hero Bowler,bowler-hero,5.8%,1.8%,545
50,Hunter,hunter,5.7%,-0.3%,459
51,Hero Balloon,balloon-hero,5.7%,-6.1%,512
52,Earthquake,earthquake,5.6%,0.8%,445
53,Poison,poison,5.6%,2.3%,513
54,Evolved Royal Giant,royal-giant-ev1,5.6%,0.3%,450
55,Evolved Valkyrie,valkyrie-ev1,5.6%,-2.0%,541
56,Hero Ice Golem,ice-golem-hero,5.6%,-0.4%,501
57,Electro Wizard,electro-wizard,5.5%,0.9%,549
58,Vines,vines,5.5%,1.9%,541
59,Bowler,bowler,5.4%,0.1%,460
60,Dart Goblin,dart-goblin,5.2%,0.1%,580
61,X-Bow,x-bow,4.9%,0.6%,508
62,Balloon,balloon,4.8%,2.8%,521
63,Hero Giant,giant-hero,4.8%,-0.1%,518
64,Giant Skeleton,giant-skeleton,4.6%,0.2%,525
65,Heal Spirit,heal-spirit,4.6%,-0.8%,523
66,Mighty Miner,mighty-miner,4.6%,1.0%,444
67,Archer Queen,archer-queen,4.4%,-1.1%,532
68,Night Witch,night-witch,4.2%,-0.4%,592
69,Elixir Collector,elixir-collector,4.1%,0.1%,603
70,Golem,golem,4.0%,-0.1%,594
71,Evolved Bats,bats-ev1,4.0%,-2.6%,400
72,Evolved Goblin Drill,goblin-drill-ev1,4.0%,1.3%,516
73,Evolved Royal Hogs,royal-hogs-ev1,4.0%,-0.1%,536
74,Hero Mega Minion,mega-minion-hero,3.9%,-0.1%,486
75,Evolved Mega Knight,mega-knight-ev1,3.8%,0.0%,530
76,Evolved Musketeer,musketeer-ev1,3.8%,-1.3%,533
77,Guards,guards,3.7%,-2.2%,478
78,Evolved Skeleton Army,skeleton-army-ev1,3.7%,-0.5%,601
79,Hero Wizard,wizard-hero,3.7%,2.2%,547
80,Lava Hound,lava-hound,3.6%,0.3%,512
81,Prince,prince,3.6%,-0.5%,556
82,Dark Prince,dark-prince,3.5%,-0.9%,549
83,Ice Golem,ice-golem,3.5%,-2.6%,451
84,Dagger Duchess,dagger-duchess,3.5%,-0.3%,483
85,Wall Breakers,wall-breakers,3.4%,-0.1%,579
86,Skeleton Dragons,skeleton-dragons,3.4%,-1.7%,500
87,Electro Giant,electro-giant,3.4%,0.5%,516
88,Phoenix,phoenix,3.4%,0.3%,562
89,Berserker,berserker,3.4%,-0.8%,402
90,Rage,rage,3.3%,-1.1%,530
91,Evolved Barbarians,barbarians-ev1,3.2%,0.4%,645
92,Hero Mini Pekka,mini-pekka-hero,3.2%,-0.4%,582
93,Cannon,cannon,3.1%,-0.4%,539
94,Ice Wizard,ice-wizard,3.1%,1.0%,506
95,Princess,princess,3.1%,-0.1%,558
96,Evolved Firecracker,firecracker-ev1,3.1%,0.7%,496
97,Mini P.E.K.K.A,mini-pekka,3.0%,-0.6%,598
98,Sparky,sparky,3.0%,-0.3%,610
99,Evolved Royal Recruits,royal-recruits-ev1,3.0%,0.8%,515
100,Tombstone,tombstone,2.9%,0.9%,576
101,Evolved Lumberjack,lumberjack-ev1,2.9%,-0.4%,561
102,Evolved Minion Horde,minion-horde-ev1,2.9%,0.9%,497
103,Hero Dark Prince,dark-prince-hero,2.8%,-0.3%,551
104,P.E.K.K.A,pekka,2.7%,0.7%,534
105,Royal Hogs,royal-hogs,2.7%,0.7%,501
106,Skeleton King,skeleton-king,2.7%,0.6%,588
107,Giant,giant,2.6%,0.0%,498
108,Inferno Tower,inferno-tower,2.6%,-0.2%,522
109,Evolved Electro Dragon,electro-dragon-ev1,2.6%,0.8%,580
110,Giant Snowball,giant-snowball,2.5%,-0.9%,450
111,Goblin Demolisher,goblin-demolisher,2.5%,0.7%,458
112,Goblinstein,goblinstein,2.5%,0.6%,556
113,Hero Musketeer,musketeer-hero,2.5%,0.2%,414
114,Flying Machine,flying-machine,2.4%,0.2%,506
115,Monk,monk,2.4%,-0.4%,361
116,Evolved Knight,knight-ev1,2.4%,0.6%,479
117,Goblin Gang,goblin-gang,2.3%,0.7%,529
118,Knight,knight,2.3%,-0.5%,458
119,Ronin,ronin,2.3%,2.3%,399
120,Royal Ghost,royal-ghost,2.2%,-2.3%,432
121,Three Musketeers,three-musketeers,2.2%,0.3%,498
122,Elixir Golem,elixir-golem,2.0%,0.4%,556
123,Bats,bats,1.9%,0.9%,589
124,Battle Healer,battle-healer,1.9%,0.8%,573
125,Evolved Wizard,wizard-ev1,1.9%,-0.6%,572
126,Evolved Witch,witch-ev1,1.9%,0.1%,470
127,Musketeer,musketeer,1.8%,-0.7%,481
128,Elite Barbarians,elite-barbarians,1.7%,0.5%,434
129,Boss Bandit,boss-bandit,1.7%,-1.7%,424
130,Ram Rider,ram-rider,1.6%,-0.4%,461
131,Royal Chef,royal-chef,1.6%,0.3%,640
132,Royal Giant,royal-giant,1.5%,0.6%,517
133,Inferno Dragon,inferno-dragon,1.4%,0.4%,532
134,Evolved Bomber,bomber-ev1,1.3%,-0.4%,443
135,Evolved Princess,princess-ev1,1.3%,0.1%,480
136,Skeleton Army,skeleton-army,1.2%,0.7%,606
137,Tesla,tesla,1.2%,0.3%,537
138,Goblin Drill,goblin-drill,1.2%,-0.2%,436
139,Void,void,1.2%,0.0%,581
140,Evolved Hunter,hunter-ev1,1.2%,-0.7%,367
141,Baby Dragon,baby-dragon,1.1%,0.0%,464
142,Goblin Barrel,goblin-barrel,1.1%,0.6%,567
143,Lumberjack,lumberjack,1.1%,-0.3%,547
144,Evolved P.E.K.K.A,pekka-ev1,1.1%,-0.3%,504
145,Mega Minion,mega-minion,1.0%,-0.9%,535
146,Spear Goblins,spear-goblins,0.8%,0.1%,644
147,Barbarians,barbarians,0.7%,0.1%,645
148,Executioner,executioner,0.7%,0.6%,570
149,Mega Knight,mega-knight,0.7%,-0.4%,568
150,Royal Recruits,royal-recruits,0.7%,-0.1%,476
151,Suspicious Bush,suspicious-bush,0.7%,0.3%,574
152,Evolved Dart Goblin,dart-goblin-ev1,0.7%,0.1%,676
153,Spirit Empress,spirit-empress,0.7%,-0.1%,477
154,Cannoneer,cannoneer,0.6%,0.0%,448
155,Goblin Curse,goblin-curse,0.6%,-0.1%,410
156,Goblins,goblins,0.5%,-0.2%,509
157,Battle Ram,battle-ram,0.4%,0.3%,681
158,Furnace,furnace,0.4%,0.2%,563
159,Goblin Hut,goblin-hut,0.4%,0.1%,446
160,Magic Archer,magic-archer,0.4%,0.2%,611
161,Mortar,mortar,0.4%,0.4%,225
162,Firecracker,firecracker,0.3%,0.1%,475
163,Little Prince,little-prince,0.3%,0.1%,581
164,Evolved Goblin Giant,goblin-giant-ev1,0.3%,-0.7%,780
165,Rune Giant,rune-giant,0.3%,0.2%,228
166,Clone,clone,0.2%,0.0%,775
167,Minion Horde,minion-horde,0.2%,0.0%,659
168,Valkyrie,valkyrie,0.2%,0.1%,686
169,Wizard,wizard,0.2%,0.2%,800
170,Evolved Furnace,furnace-ev1,0.2%,-1.0%,621
171,Hero Tombstone,tombstone-hero,0.2%,0.1%,377
172,Archers,archers,0.1%,-0.1%,441
173,Barbarian Hut,barbarian-hut,0.1%,0.1%,602
174,Electro Dragon,electro-dragon,0.1%,-0.1%,505
175,Mirror,mirror,0.1%,0.0%,740
176,Evolved Ice Spirit,ice-spirit-ev1,0.1%,0.0%,115
177,Goblin Machine,goblin-machine,0.1%,0.1%,945
178,Goblin Giant,goblin-giant,0.0%,-0.1%,0
179,Skeleton Barrel,skeleton-barrel,0.0%,0.0%,0
180,Witch,witch,0.0%,0.0%,0
181,Goblin Cage,goblin-cage,0.0%,-0.4%,0Top 20 Countries
This leaderboard sorts countries based on the amount of players in the Top 1,000.
The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.
Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.
Calculating Signature Cards
The concept mentioned above translates in a simple way to math. The goal is to calculate the difference bewteen general usage and local usage (ΔUR).
- Card Use Rate (CUR): average usage of a card in the top 1K
- Local Card Use Rate (LCUR): average usage of a card among the top 1K players of a country
Therefore, a high ΔUR means that a card is used more locally; we simply sort all cards by ΔUR in descending order, and pick the first 5 as Signature Cards.
Note that the differences we are measuring are absolute. This means that low usage cards are less likely to appear as Signature Cards. For example, suppose X-Bow has 1% usage, and the United States has 10% usage of X-Bow; we could consider that X-Bow is 10x more popular in this region, but we just take into account the +9% ΔUR.
High usage cards tend to have higher ΔUR due to their higher variance. We consider that an advantage of this method, as high usage cards are more relevant for meta highlights.

Top 21-40 Countries

Full List of Countries
| Rank | Country | Players |
|---|
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