Top Ladder Stats (2026-06)

Last updated: 2026-07-07
Page change log:
- Created: 2026-07-07
Page contents:
About Season Stats
The Ranked leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.
With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.
Stats Format Basics
These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Ranked.
Over this blog, we'll look at card stats with tables that use the following format: 
- Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
- Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
- Have It Maxed (HIM) refers to the share of players who have that card at Level 15, which is the ideal level to compete in Ranked. The companion bar chart also shows the amount of players who have this card at Level 14 (in light blue).
- Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank
Due to the nature of the ladder system, card win rates aren't truly useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.
Why does this happen? Ladder systems with score-based matchmaking aim to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.
Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.
Deck Meta
Top 10 Players
These were the main decks used by the Top 10 players of the season.
Best Players by Win Condition
This section is a list with the highest ranked player for each win condition, and all the decks are available below to copy into the game.
Some of the players run decks with dual win conditions, causing them to appear also multiple times in the leaderboard.

Compare with last season

Deck Variety
Across the top 1K leaderboard, there are many kinds of players. Some regularly use the same deck, regardless of the meta (one-tricks), others like to create their own for each meta, and others run with the most popular decks of the leaderboard.
This chart compares deck variety with previous seasons. In the first category, you find decks that are unique in the leaderboard.
Moving to the right, each group represents a different threshold of deck popularity. In the last category, you can see the amount of players using decks with more than 20 users.
Usage of the most popular deck in recent seasons:
- Season 81: 81 uses
- Season 82: 47 uses
- Season 83: 33 uses
- Season 84: 29 uses (this season)
The deck meta keeps diversifying, as the most popular decks lose some weight. The 33 uses for the most popular deck sets a record low for 2026.

Compare with last season

Most Popular Decks
The 10 most popular decks of the leaderboard were:
See & copy decks!


























































































Tower Troops
- Tower Troop remains stable, with no significant changes compared to last season.
| Card Name | Usage | Rank | HIM | U/M |
|---|
Evolutions
Tesla had the biggest usage decrease among Evolutions.
Executioner almost doubles in usage, and becomes the most popular evolution.
Wall Breakers stands out with high usage and one of the best average ranks (#427).
Princess finishes her first season with 1% usage, which is unusually low for an evo release.
Ice Spirit was the least popular evolution of the season, with a single deck appearance.
Top 3 evolutions:
- Wall Breakers
- Valkyrie
- Skeletons
| Card Name | Usage | Rank | HIM | U/M |
|---|
Champions & Heroes
Champions and Heroes compete to fit in the Hero Slot, and also compete with Evolutions for the Wild Slot.
Since this constraint was implemented, Champions have suffered very low usage. They are generally balanced as normal cards, meaning that they are outclassed by the stronger card forms.
Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.
Heroes are much more popular than Champions, as usual.
Bowler has the biggest usage decrease of the category (-10% usage). Last season he was the most popular Hero, and now is #11.
Balloon becomes the most popular Hero by replacing Bowler, but usage barely increased compared to last season.
Magic Archer had the best average rank by far.
Hero Tombstone scores a single use in its release season, and sits last in terms of usage for this category.
Golden Knight remains the most used Champion. This season he significantly improved the average rank, and also had the biggest usage increase of this card category.
Little Prince is the worst Champion with a very low usage (0.2%).
| Card Name | Usage | Rank | HIM | U/M |
|---|
Evos VS Heroes
The Wild Slot provides a great environment to compare Evolutions, Heroes and Champions. Players can use this slot for any of the special forms, so their choice will show us what they prefer.
Double Evo remains the most popular option, although it had a few defectors.
Champions keep earning usage share, shown by the decrease in the "No Champion" category, but no one used double Champion. This Champion usage change mainly comes from Heroes, which are now used less.

Compare with last season

Full breakdown of options
This image shows all the available combinations of the current Special Slot system. The numbers in the tittles are abbreviations in which:
- E stands for Evolution
- H stands for Hero
- C stands for Champion
For example, "E2 -H1 - C0" means 2 Evolutions, 1 Hero and 0 Champions.

Compare with last season

Special form stats: Evos, Heroes & Champions
This table simply mixes together the categories of Evos, Heroes and Champions, which were already shown earlier.
| Card Name | Usage | Rank | HIM | U/M |
|---|
Special Forms VS Normal Cards
Comparing special forms to their normal cards is a great way to see how relevant each Hero and Evolution ability actually is.
If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:
- Is the normal card strong and usable by itself?
- Is the Evolution / Hero necessary and what makes it strong?
Several special forms take this to an extreme, where the normal card is completely unused and only the Evolution or Hero has usage. We can identify these cases as balance issues, where the base card was nerfed excessively to balance a strong ability, instead of addressing the ability itself.
It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage. But having balance between different Evolutions and Heroes can partially solve this issue; the limited amount of special slots gives a comparative advantage to the base forms.
In this section we compare the usage of a base card with the usage of its special forms. For this we use a metric called LUR, in short:
- If LUR is around 0 the card usage is well balanced among base and special forms
- If LUR is above +1 or below -1, these is a significant imbalance
What is LUR?
This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of special forms with the usage of it's normal form.
The basic way to read it is:
- A positive value means that the special forms are more popular
- A negative value means that the normal form is more popular
The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:
- LUR = -2: Normal is used 100x more
- LUR = -1: Normal is used 10x more
- LUR = 0: Usage is balance
- LUR = 1: Special is used 10x more
- LUR = 2: Special is used 100x more
Cards that have been completely overshadowed by their special forms (LUR = 3):
- Wizard
- Mortar
- Witch
- Skeleton Barrel
And a few that very close to the complete replacement were Magic Archer, Battle Ram, Valkyrie and Executioner.
Most unappealing evolutions compared to their counterparts:
- Ice Spirit
- Dart Goblin
- Skeletons
| Card Name | Usage | Rank | HIM | U/M |
|---|
Spells
Fireball has the biggest drop of the Spell category, but remains the most popular one despite that.
The Log and Tornado had the highest increases in usage.
| Card Name | Usage | Rank | HIM | U/M |
|---|
Buildings
There were 43.9% of decks without any buildings at all, slightly more than last season (42.7%).
Bomb Tower had the biggest popularity increase and now sits between the Evolved Buildings. It also maintained a really high average rank, making it the best building in the meta.
Tesla and Mortar cut their usage in half, losing the #1 and #2 ranks by popularity.
| Card Name | Usage | Rank | HIM | U/M |
|---|
Win Conditions
Win Conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.
Miner remains at the top of the Win Condition category.
Evolved Wall Breakers and Hero Giant had the best average ranks.
Evolved Mortar had the biggest usage degrease.
Top 3 Win Conditions:
- Miner
- Evolved Wall Breakers
- Hero Giant
| Card Name | Usage | Rank | HIM | U/M |
|---|
Checks and Balances
Balance results
The start of last season introduced balance changes. Were the balances effective? The usage of nerfed cards should decrease, and buffed cards should become more popular.
Given that all the spells were nerfed at once, some still increased in usage.
From the cards that received normal nerfs, all had visible usage decreases.
None of the card buffs resulted in a relevant usage increase.
| Card Name | Usage | Rank | HIM | U/M |
|---|
New changes
The balances for next season were already announced, so we can take a look at their current stats. Did they deserve the buffs and nerfs?
| Card Name | Usage | Rank | HIM | U/M |
|---|
All Cards
Here is a recap of the full card collection, leaving aside all the card categories.
Top 10 Popular Cards
List of cards
| Card Name | Usage | Rank | HIM | U/M |
|---|
Unused Cards
List of cards
| Card Name | Usage | Rank | HIM | U/M |
|---|
Top 10 Trending Up
List of cards
| Card Name | Usage | Rank | HIM | U/M |
|---|
Top 10 Trending Down
List of cards
| Card Name | Usage | Rank | HIM | U/M |
|---|
Data Dump
This data can be used as long as we are properly credited as the source.
Complete list of cards
| Card Name | Usage | Rank | HIM | U/M |
|---|
CSV format dump
rank,card_name,card_key,usage,usage_delta,average_rank
1,Tower Princess,tower-princess,94.3%,1.0%,504
2,Skeletons,skeletons,26.6%,-3.4%,500
3,Fireball,fireball,25.4%,-10.3%,510
4,The Log,the-log,24.0%,4.4%,496
5,Barbarian Barrel,barbarian-barrel,20.6%,-1.1%,501
6,Tornado,tornado,20.4%,4.9%,484
7,Electro Spirit,electro-spirit,19.7%,-1.0%,499
8,Ice Spirit,ice-spirit,15.9%,3.1%,487
9,Miner,miner,15.7%,2.3%,453
10,Arrows,arrows,15.5%,-3.0%,520
11,Hog Rider,hog-rider,13.2%,1.7%,508
12,Evolved Executioner,executioner-ev1,12.9%,5.0%,505
13,Evolved Cannon,cannon-ev1,11.8%,3.5%,494
14,Hero Balloon,balloon-hero,11.8%,0.4%,487
15,Hero Goblins,goblins-hero,11.3%,1.8%,499
16,Fire Spirit,fire-spirit,11.2%,5.2%,442
17,Hero Knight,knight-hero,10.7%,0.8%,497
18,Evolved Giant Snowball,giant-snowball-ev1,10.4%,2.6%,477
19,Minions,minions,10.2%,-5.4%,481
20,Bomb Tower,bomb-tower,10.0%,5.1%,408
21,Lightning,lightning,9.6%,3.0%,558
22,Evolved Goblin Cage,goblin-cage-ev1,9.0%,3.0%,530
23,Freeze,freeze,8.9%,1.5%,465
24,Evolved Zap,zap-ev1,8.8%,-1.8%,509
25,Zap,zap,8.5%,-0.3%,523
26,Rocket,rocket,8.2%,0.3%,460
27,Evolved Wall Breakers,wall-breakers-ev1,8.2%,2.4%,427
28,Evolved Inferno Dragon,inferno-dragon-ev1,8.2%,0.0%,463
29,Hero Barbarian Barrel,barbarian-barrel-hero,7.8%,-1.0%,516
30,Golden Knight,golden-knight,7.7%,2.6%,493
31,Evolved Skeletons,skeletons-ev1,7.7%,2.2%,459
32,Evolved Valkyrie,valkyrie-ev1,7.6%,1.7%,430
33,Bandit,bandit,7.5%,-0.2%,478
34,Evolved Battle Ram,battle-ram-ev1,7.3%,1.3%,546
35,Evolved Royal Ghost,royal-ghost-ev1,7.1%,1.4%,537
36,Hero Magic Archer,magic-archer-hero,7.1%,1.7%,404
37,Graveyard,graveyard,6.9%,-2.7%,500
38,Zappies,zappies,6.8%,1.6%,529
39,Evolved Bats,bats-ev1,6.6%,1.3%,486
40,Royal Delivery,royal-delivery,6.5%,2.1%,507
41,Fisherman,fisherman,6.2%,1.5%,513
42,Ice Golem,ice-golem,6.1%,1.5%,515
43,Hunter,hunter,6.0%,2.3%,513
44,Evolved Tesla,tesla-ev1,6.0%,-6.9%,533
45,Hero Ice Golem,ice-golem-hero,6.0%,1.3%,514
46,Guards,guards,5.9%,2.1%,514
47,Rascals,rascals,5.9%,-5.7%,534
48,Evolved Goblin Barrel,goblin-barrel-ev1,5.8%,1.7%,489
49,Evolved Skeleton Barrel,skeleton-barrel-ev1,5.6%,-3.8%,553
50,Cannon Cart,cannon-cart,5.5%,-0.9%,530
51,Archer Queen,archer-queen,5.5%,2.6%,527
52,Bomber,bomber,5.4%,-1.5%,404
53,Heal Spirit,heal-spirit,5.4%,1.5%,500
54,Bowler,bowler,5.3%,1.8%,449
55,Evolved Royal Giant,royal-giant-ev1,5.3%,1.4%,475
56,Evolved Baby Dragon,baby-dragon-ev1,5.2%,1.3%,465
57,Dart Goblin,dart-goblin,5.1%,-1.6%,517
58,Skeleton Dragons,skeleton-dragons,5.1%,-2.4%,511
59,Evolved Musketeer,musketeer-ev1,5.1%,1.1%,488
60,Evolved Mortar,mortar-ev1,5.0%,-4.8%,514
61,Mother Witch,mother-witch,4.9%,-0.1%,499
62,Hero Giant,giant-hero,4.9%,0.2%,438
63,Earthquake,earthquake,4.8%,0.7%,524
64,Evolved Archers,archers-ev1,4.8%,-2.8%,589
65,Electro Wizard,electro-wizard,4.6%,-0.5%,517
66,Night Witch,night-witch,4.6%,0.3%,612
67,Royal Ghost,royal-ghost,4.5%,2.5%,517
68,Dark Prince,dark-prince,4.4%,0.1%,473
69,Giant Skeleton,giant-skeleton,4.4%,0.4%,622
70,Rage,rage,4.4%,0.7%,445
71,X-Bow,x-bow,4.3%,-0.9%,534
72,Berserker,berserker,4.2%,-0.6%,456
73,Evolved Skeleton Army,skeleton-army-ev1,4.2%,1.9%,559
74,Golem,golem,4.1%,-0.9%,668
75,Prince,prince,4.1%,-0.5%,460
76,Evolved Royal Hogs,royal-hogs-ev1,4.1%,-3.0%,523
77,Elixir Collector,elixir-collector,4.0%,1.1%,587
78,Hero Mega Minion,mega-minion-hero,4.0%,-0.7%,496
79,Hero Bowler,bowler-hero,4.0%,-9.7%,571
80,Dagger Duchess,dagger-duchess,3.8%,-0.5%,373
81,Evolved Mega Knight,mega-knight-ev1,3.8%,-1.3%,486
82,Mini P.E.K.K.A,mini-pekka,3.6%,1.3%,505
83,Mighty Miner,mighty-miner,3.6%,-0.9%,517
84,Vines,vines,3.6%,0.0%,548
85,Hero Mini Pekka,mini-pekka-hero,3.6%,-0.1%,540
86,Cannon,cannon,3.5%,2.4%,509
87,Wall Breakers,wall-breakers,3.5%,1.5%,421
88,Giant Snowball,giant-snowball,3.4%,-0.5%,439
89,Boss Bandit,boss-bandit,3.4%,2.2%,457
90,Lava Hound,lava-hound,3.3%,-0.2%,393
91,Poison,poison,3.3%,-2.9%,514
92,Sparky,sparky,3.3%,0.2%,502
93,Evolved Lumberjack,lumberjack-ev1,3.3%,-4.1%,647
94,Princess,princess,3.2%,-0.7%,509
95,Phoenix,phoenix,3.1%,0.2%,596
96,Hero Dark Prince,dark-prince-hero,3.1%,-4.9%,499
97,Electro Giant,electro-giant,2.9%,0.5%,498
98,Inferno Tower,inferno-tower,2.8%,0.6%,492
99,Knight,knight,2.8%,-0.8%,522
100,Monk,monk,2.8%,1.0%,482
101,Evolved Barbarians,barbarians-ev1,2.8%,0.4%,507
102,Evolved Goblin Drill,goblin-drill-ev1,2.7%,1.1%,405
103,Giant,giant,2.6%,-1.4%,533
104,Musketeer,musketeer,2.5%,0.5%,490
105,Evolved Wizard,wizard-ev1,2.5%,0.7%,508
106,Evolved Firecracker,firecracker-ev1,2.4%,-0.4%,519
107,Hero Musketeer,musketeer-hero,2.3%,0.2%,493
108,Flying Machine,flying-machine,2.2%,1.2%,486
109,Evolved Royal Recruits,royal-recruits-ev1,2.2%,0.6%,460
110,Ice Wizard,ice-wizard,2.1%,-0.1%,483
111,Skeleton King,skeleton-king,2.1%,0.4%,633
112,Balloon,balloon,2.0%,0.2%,451
113,P.E.K.K.A,pekka,2.0%,-0.5%,622
114,Ram Rider,ram-rider,2.0%,0.8%,510
115,Royal Hogs,royal-hogs,2.0%,1.0%,482
116,Tombstone,tombstone,2.0%,-0.2%,431
117,Evolved Minion Horde,minion-horde-ev1,2.0%,-1.8%,444
118,Mega Minion,mega-minion,1.9%,1.0%,468
119,Three Musketeers,three-musketeers,1.9%,0.8%,562
120,Goblinstein,goblinstein,1.9%,0.4%,410
121,Evolved Hunter,hunter-ev1,1.9%,1.2%,597
122,Evolved Knight,knight-ev1,1.8%,-1.2%,538
123,Goblin Demolisher,goblin-demolisher,1.8%,0.8%,446
124,Evolved Electro Dragon,electro-dragon-ev1,1.8%,0.2%,587
125,Evolved Witch,witch-ev1,1.8%,-0.3%,481
126,Evolved Bomber,bomber-ev1,1.7%,0.2%,509
127,Goblin Gang,goblin-gang,1.6%,-1.1%,559
128,Elixir Golem,elixir-golem,1.6%,0.5%,483
129,Hero Wizard,wizard-hero,1.5%,0.2%,537
130,Lumberjack,lumberjack,1.4%,0.5%,558
131,Goblin Drill,goblin-drill,1.4%,-0.6%,455
132,Evolved P.E.K.K.A,pekka-ev1,1.4%,0.7%,372
133,Royal Chef,royal-chef,1.3%,-0.6%,687
134,Elite Barbarians,elite-barbarians,1.2%,-0.7%,516
135,Void,void,1.2%,-0.2%,540
136,Evolved Furnace,furnace-ev1,1.2%,-5.1%,760
137,Evolved Princess,princess-ev1,1.2%,1.2%,474
138,Baby Dragon,baby-dragon,1.1%,-0.4%,598
139,Mega Knight,mega-knight,1.1%,0.2%,517
140,Battle Healer,battle-healer,1.1%,-0.3%,519
141,Bats,bats,1.0%,-1.2%,503
142,Inferno Dragon,inferno-dragon,1.0%,-0.2%,635
143,Evolved Goblin Giant,goblin-giant-ev1,1.0%,0.3%,600
144,Royal Giant,royal-giant,0.9%,-0.4%,613
145,Tesla,tesla,0.9%,-1.4%,497
146,Royal Recruits,royal-recruits,0.8%,-0.5%,722
147,Spirit Empress,spirit-empress,0.8%,-1.8%,389
148,Goblins,goblins,0.7%,-0.1%,542
149,Spear Goblins,spear-goblins,0.7%,-0.6%,577
150,Goblin Curse,goblin-curse,0.7%,0.2%,496
151,Barbarians,barbarians,0.6%,-0.5%,507
152,Cannoneer,cannoneer,0.6%,0.1%,377
153,Evolved Dart Goblin,dart-goblin-ev1,0.6%,0.4%,515
154,Goblin Barrel,goblin-barrel,0.5%,0.4%,420
155,Skeleton Army,skeleton-army,0.5%,-0.7%,705
156,Goblin Cage,goblin-cage,0.4%,-0.4%,391
157,Suspicious Bush,suspicious-bush,0.4%,0.2%,670
158,Goblin Hut,goblin-hut,0.3%,-3.1%,850
159,Archers,archers,0.2%,0.2%,385
160,Clone,clone,0.2%,0.0%,836
161,Electro Dragon,electro-dragon,0.2%,0.0%,341
162,Furnace,furnace,0.2%,-1.4%,589
163,Magic Archer,magic-archer,0.2%,0.0%,670
164,Minion Horde,minion-horde,0.2%,0.0%,534
165,Firecracker,firecracker,0.2%,-0.6%,709
166,Little Prince,little-prince,0.2%,0.1%,773
167,Battle Ram,battle-ram,0.1%,-0.1%,979
168,Executioner,executioner,0.1%,0.1%,160
169,Goblin Giant,goblin-giant,0.1%,0.1%,797
170,Mirror,mirror,0.1%,-0.3%,490
171,Valkyrie,valkyrie,0.1%,-0.2%,680
172,Evolved Ice Spirit,ice-spirit-ev1,0.1%,0.0%,705
173,Rune Giant,rune-giant,0.1%,0.0%,61
174,Hero Tombstone,tombstone-hero,0.1%,0.1%,156
175,Barbarian Hut,barbarian-hut,0.0%,0.0%,0
176,Mortar,mortar,0.0%,-0.1%,0
177,Skeleton Barrel,skeleton-barrel,0.0%,-0.1%,0
178,Witch,witch,0.0%,0.0%,0
179,Wizard,wizard,0.0%,0.0%,0
180,Goblin Machine,goblin-machine,0.0%,0.0%,0Top 20 Countries
This leaderboard sorts countries based on the amount of players in the Top 1,000.
The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.
Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.
Calculating Signature Cards
The concept mentioned above translates in a simple way to math. The goal is to calculate the difference bewteen general usage and local usage (ΔUR).
- Card Use Rate (CUR): average usage of a card in the top 1K
- Local Card Use Rate (LCUR): average usage of a card among the top 1K players of a country
Therefore, a high ΔUR means that a card is used more locally; we simply sort all cards by ΔUR in descending order, and pick the first 5 as Signature Cards.
Note that the differences we are measuring are absolute. This means that low usage cards are less likely to appear as Signature Cards. For example, suppose X-Bow has 1% usage, and the United States has 10% usage of X-Bow; we could consider that X-Bow is 10x more popular in this region, but we just take into account the +9% ΔUR.
High usage cards tend to have higher ΔUR due to their higher variance. We consider that an advantage of this method, as high usage cards are more relevant for meta highlights.

Top 21-40 Countries

Full List of Countries
| Rank | Country | Players |
|---|
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